AI Insights · Timothy · January 2022
Top 5 Tennis Games in Oceania Q4 2021: Performance Insights
In Q4 2021, the top 5 tennis games in Oceania saw varied performance in weekly downloads, revenue, and active users. Sensor Tower data reveals key trends for each app.
In the fourth quarter of 2021, the top 5 tennis game applications in Oceania demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. Below, we explore the trends for each app based on Sensor Tower data.
Tennis Clash: Multiplayer Game from Wildlife Studios showed a fluctuating trend in weekly revenue, peaking at around $13.5K in early October and experiencing a low of approximately $6.8K at the end of November. Weekly downloads saw an initial increase, reaching 4K mid-October, followed by a decline, stabilizing around 2.3K to 3.1K in December. Active users started strong with over 19K in mid-October but gradually decreased, bottoming out at about 12.5K at the end of November before slightly recovering to 13.6K by the end of December.
Ultimate Tennis: 3D online spo from Metaverse Labs Inc had a modest revenue performance, with a peak of around $491 in the last week of December. Downloads remained consistent, averaging around 90 per week, with a slight dip in November. Active users started at 691 in late September and decreased gradually to 645 by the end of December.
Tennis Manager Mobile by ReboundCG experienced low but steady weekly revenue, peaking at $249 in early November. Downloads fluctuated slightly, peaking at 49 in mid-December. Active users saw a minor decrease from 99 in late October to 82 by the end of December.
Tennis Go: World Tour 3D from MAFT Wireless showed a steady increase in revenue, reaching a peak of $160 in mid-December. Downloads remained low, with a peak of 25 in early December.
Virtua Tennis Challenge by SEGA experienced relatively steady weekly revenue, peaking at $61 in late October and again at the end of December. Downloads started strong with 73 in early October but dipped to 22 in mid-November before recovering to 57 by the end of December. Active users saw a gradual decline from 633 in early October to 474 by the end of December.
For more detailed insights and further data, visit Sensor Tower.